Skadoosh

Skadoosh

Operational UX

Kiosk Design

Currently Live

Designing for an impatient, excitable audience of kids and their parents.

Role

UX/UI Designer

Scope

Interface design,

prototyping

PLATFORM

Tablet App + Kiosk App

Type

0 → 1 product design,

operational UX

The Problem & Context

The Problem & Context

Skadoosh is an indoor play destination for kids of all ages. With two centres in operation, and increasing customers, managing operations was getting tough.

Skadoosh is an indoor play destination for kids of all ages. With two centres in operation, and increasing customers, managing operations was getting tough.

Checking and out of activities was done manually.

Checking and out of activities was done manually.

Keeping track of data manually was tough, especially across multiple venues,

Keeping track of data manually was tough, especially across multiple venues,

Operations were slow, and queues built up at the reception.

Operations were slow, and queues built up at the reception.

The Solution

The Solution

The Solution

We built an app to help:

We built an app to help:

  • Help staff manage operations better

  • Help staff manage operations better

  • Help staff manage operations better

  • Make the venue experience frictionless for distracted parents and impatient kids.

  • Make the venue experience frictionless for distracted parents and impatient kids.

  • Make the venue experience frictionless for distracted parents and impatient kids.

Scope, Discovery & Direction

Scope, Discovery & Direction

My Role

My Role

User Flows

User Flows

Branding

Branding

Interface

Interface

What is currently being used?

What is currently being used?

What is currently being used?

Manual receptions desks and spreadsheets were used to track customers, but that was slow, could lead to potential user errors, and was not a scalable solution.

Manual receptions desks and spreadsheets were used to track customers, but that was slow, could lead to potential user errors, and was not a scalable solution.

Insights &
Direction

Insights & Direction

Insights & Direction

The client wanted a platform that was:

The client wanted a platform that was:

Easy for parents to use

Efficient for admin to navigate

Scalable for future locations

Attractive to children

The product was built for two main user types

Built for two main user types

Built for Two Main User Types

Parents

People who want to start looking after themselves and their well-being again.

Children

Couples who want to improve their relationship, and find love in each other again.

Visual Language

Fun

Creative

Playful

The product was build for a physical play area for children, aimed at reducing their screen time, and stimulating their minds with interactive activities.



The colour palette was created based on the base branding document. The extended palette was build with colours that were bright, but not gaudy, and not excessively pastel.

Hi-fidelity Designs

Opening Screen

The very first screens children and their parents see when using the kiosk/tablet.

Choosing a Destination

The user can choose to browse through activities available at that location, learn about birthday bookings, and purchase/top up their game card.

Registration

An intuitive registration form, with quick choices for top ups, and prices for each activity listed clearly - giving the user everything they need to make their purchase on one screen.

Purchasing a

Game Card

A simple, scannable graphic demonstrating the process of purchasing and topping up a game card.

Quick Enquiries

An enquiry form that is take only the required information, and is simple to fill.

The Story Behind

the Feature

The Story Behind

the Feature

This was my first time designing a product that was going to be used in a large, physical space!


A notable difference I came to learn in the process of designing this is that the size and placement and layout of the elements on a kiosk screen differ greatly from a laptop or desktop.

While the actual available space on a kiosk screen is far larger than a laptop, people tend to stand further away, are usually impatient, and use their fingers to navigate.


In simple terms, this meant that every element of the design needed to be bigger, easily readable, and forgiving to imprecise finger navigation.

This was my first time designing a product that was going to be used in a large, physical space!


A notable difference I came to learn in the process of designing this is that the size and placement and layout of the elements on a kiosk screen differ greatly from a laptop or desktop.

While the actual available space on a kiosk screen is far larger than a laptop, people tend to stand further away, are usually impatient, and use their fingers to navigate.


In simple terms, this meant that every element of the design needed to be bigger, easily readable, and forgiving to imprecise finger navigation.

Credits

Credits

The work displayed here is the intellectual property of Skadoosh and Nitesh Yadav, and is presented for portfolio purposes only. I retain no ownership rights to this work.

The work displayed here is the intellectual property of Skadoosh and Nitesh Yadav, and is presented for portfolio purposes only. I retain no ownership rights to this work.

The work displayed here is the intellectual property of Skadoosh and Nitesh Yadav, and is presented for portfolio purposes only. I retain no ownership rights to this work.

This project was completed in collaboration with Shreyans Joshi and Pravin Suthar, two absolutely brilliant Product and Tech minds respectively.

This project was completed in collaboration with Shreyans Joshi and Pravin Suthar, two absolutely brilliant Product and Tech minds respectively.

This project was completed in collaboration with Shreyans Joshi and Pravin Suthar, two absolutely brilliant Product and Tech minds respectively.

Althea D’Silva

Product Designer

Product ideas can be complex. I translate them into designs that are simple to understand, and frictionless to use.

Powered by curiosi(tea)

And a good cup of chai.

Althea D’Silva

Product Designer

Product ideas can be complex. I translate them into designs that are simple to understand, and frictionless to use.

Powered by curiosi(tea)

And a good cup of chai.

Althea D’Silva

Product Designer

Product ideas can be complex. I translate them into designs that are simple to understand, and frictionless to use.

Powered by curiosi(tea)

And a good cup of chai.

Designing for the most impatient audience - parents with excited kids.

Designing for the most impatient audience - parents with excited kids.

Role

UX/UI Designer

Scope

Interface Design, Prototyping

PLATFORM

Tablet App + Kiosk App

Type

0 → 1 product design,

operational UX

Visual Language

Fun

Creative

Playful

The product was build for a physical play area for children, aimed at reducing their screen time, and stimulating their minds with interactive activities.


The colour palette was created based on the base branding document. The extended palette was build with colours that were bright, but not gaudy, and not excessively pastel.

Hi-fidelity Designs

Opening Screen

The very first screens children and their parents see when using the kiosk/tablet.

Choosing a Destination

The user can choose to browse through activities available at that location, learn about birthday bookings, and purchase/top up their game card.

Registration

An intuitive registration form, with quick choices for top ups, and prices for each activity listed clearly - giving the user everything they need to make their purchase on one screen.

Purchasing a Game Card

A simple, scannable graphic demonstrating the process of purchasing and topping up a game card.

Quick Enquiries

An enquiry form that is take only the required information, and is simple to fill.

Visual Language

Fun

Creative

Playful

The product was build for a physical play area for children, aimed at reducing their screen time, and stimulating their minds with interactive activities.


The colour palette was created based on the base branding document. The extended palette was build with colours that were bright, but not gaudy, and not excessively pastel.

Hi-fidelity Designs

Opening Screen

The very first screens children and their parents see when using the kiosk/tablet.

Chooding a Destination

The user can choose to browse through activities available at that location, learn about birthday bookings, and purchase/top up their game card.

Registration

An intuitive registration form, with quick choices for top ups, and prices for each activity listed clearly - giving the user everything they need to make their purchase on one screen.

Purchasing a Game Card

A simple, scannable graphic demonstrating the process of purchasing and topping up a game card.

Quick Enquiries

An enquiry form that is take only the required information, and is simple to fill.